FATECore wealth system and Alternate Advancement
Rules for building and buying gear, and a system for XP.
In the above system players earn XP by spending Fate points. So anytime they spend one, I as the gm spend one, or even when charges on Advantages are spent, they all go into a bowl. At the end of the session I divide the number of chips in the bowl by the number of players.
And some sample characters from a Con Game I ran.